Pixel Group - fantasy collages made in Second Life

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Second Life is an online virtual world, developed by Linden Lab (a company based in San Francisco) and launched on June 23, 2003; and which in 2014 has about 1 million regular users, according to Linden Lab, who owns Second Life. In many ways, Second Life is similar to MMORPGs (Massively Multiplayer Online Role Playing Games), Linden Lab is emphatic that their creation is not a game: “There is no manufactured conflict, no set objective”.

The virtual world can be accessed freely via Linden Lab's own client programs, or via alternative Third Party Viewers. Second Life users create virtual representations of themselves, called avatars (also called Residents) and are able to interact with other avatars, places or objects. They can explore the world (knoModel Cybergirl, photo by Doc CarlingModel Cybergirl, photo by Doc Carlingwn as the grid), meet other residents, socialize, participate in individual and group activities, build, create, shop and trade virtual property and services with one another. It is a platform that principally features 3D-based user-generated content. SL also had its own virtual currency, the Linden Dollar – which was exchangeable with real world currency.

Built into the software is a three-dimensional modeling tool based on simple geometric shapes that allows residents to build virtual objects. There is also a procedural scripting language, Linden Scripting Language, which can be used to add interactivity to objects. Sculpted prims (sculpties), mesh, textures for clothing or other objects, animations, and gestures can be created using external software and imported. The Second Life terms of service provide that users retain copyright for any content they create, and the server and client provide simple digital rights management (DRM) functions. However, Linden Lab changed their terms of service in August 2013, to be able to use user-generated content for any purpose.The new terms of service prevents users from using textures from 3rd-party texture services, as some of them pointed out explicitly.

Users can also photograph in Second Life with the camera technology the client program offers. Although this camera techic is very limited. i'm not using it at all. I developed own methods and technics.

Definition by Wikipedia

Find out more about Second Life and how to join.

Please watch also the video below. Note: the avatars shown there are just starter avatars. You can change in SL to any look youw want. Video by Learn it Town.
Category: Info

How to join Second Life

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Video by CocoLatzo

From sexy to cute - Fantasy collages made with the help of friends and residents in the virutal world Second Life. Title photo: Doc Carling and friends.

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Second Life is a trademark of Linden Research, Inc. Pixel World is not affiliated with or sponsored by Linden Research